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Ultima Underworld Walkthrough II - Spells
Locations of Spells
The Avatar can learn several undocumented spells during his stay in the Labyrinth of Worlds. Below is a list of what they are and where they can be learned.
Spell | Name | Runes | Description | Location |
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Bounce | Uus Des Por |
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Elastic collisions jumping/moving | Castle of Lord British L2: Nystul's lab |
Locate | Bet Wis Ex |
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Puts you back on the map if lost | Ice Cave L2: City of Anodunos |
Dispel Hunger | Quas Mani Ylem |
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Gives you that "well fed" feeling | Pits of Carnage L1: Zaria |
Valor | Quas An Corp |
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Improves combat | Pits of Carnage L1: Zogith |
Repel Undead | An Kal Corp |
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Cause undeads in front of the caster to flee | Killorn Keep L1: Merzan |
Frost | In An Flam |
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Shoots ice balls at multiple opponents | Pits of Carnage L1: Iced-over side room |
Thick Skin | In Sanct |
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Provides medium protection | Never mentioned in game but you remember the spell from UW |
Rune of Stasis | In Tym Jux |
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Sets a time trap | Killorn Keep L1: Merzan |
Mending | Rel Sanct Ylem |
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Repairs armour/weapons to "excellent" | Prison Tower L5: Armory |
Map Area | Wis Ex |
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Puts your immediate surroundings on your map | Ice Cave L1: Artic Explorers |
Enchantment | Vas Ort Ylem |
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Turns weapons/armour "magical", recharge wands | Killorn Keep L1: Altara |